There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Deadlink Β» π Design Implant & Win Prizes Contest Winners Announced!
Agents of Deadlink, the moment we’ve all been eagerly awaiting has arrived! After an incredible display of creativity and ingenuity, we’re thrilled to announce the winners of the “Design Implant & Win Prizes” contest. Your submissions were nothing short of spectacular, bringing new depths of innovation to the Deadlink universe.
Going through each and every reported implant was not just insightful; it was an absolute joy! You revealed the creativity and diversity of ideas, making our task both enjoyable and exciting. It’s been a fun-filled journey, exploring the myriad ways you envision enhancing the Deadlink gameplay.
And the Winners are…
Level 1: Melee attacks cause an AOE explosion in a 1m radius for 6s, dealing 75% melee damage.
Level 2: Melee attacks cause an AOE explosion in a 2m radius for 7s, dealing 100% melee damage.
Level 3: Melee attacks cause an AOE explosion in a 3m radius for 8s, dealing 125% melee damage.
Level 4: Melee attacks cause an AOE explosion in a 4m radius for 8s, dealing 150% melee damage.
Enemies killed by the explosion detonate, dealing 50% melee damage in a 4m radius.
Passive Effects:
Level 1: Meleeing an enemy has a 5% chance to ignite them.
Level 2: Meleeing an enemy has a 10% chance to ignite them.
Level 3: Meleeing an enemy has a 15% chance to ignite them.
Level 4: Meleeing an enemy has a 15% chance to ignite them.
Killing an ignited enemy with melee damage will spread Ignite to enemies in a 4m radius.
Level 1: Next dash will trigger an explosion that deals 5% of current skill damage.
Level 2: Next dash will trigger an explosion that deals 10% of current skill damage.
Level 3: Next dash will trigger an explosion that deals 20% of current skill damage.
Level 4: Next dash will trigger an explosion that deals 30% of current skill damage and pushes away everyone in the explosion radius.
Passive Effects:
Level 1-3: Dash will recharge 10% slower.
Level 4: Dash will recharge 15% slower. For each enemy in the explosion radius, recharge 25% dash.
Level 1: Summons a drone that fights alongside the player.
Level 2: Summons a drone capable of inflicting poison damage.
Level 3: Summons two drones, both capable of inflicting poison damage.
Level 4: Summons two drones capable of inflicting poison damage and stunning an enemy every 10 seconds.
Note: Drones, once destroyed, will not respawn until the level is finished.
Passive Effects:
Level 1: For every kill a drone achieves, the player gains +5 temporary shields.
Congratulations to our winners, who will receive their respective prizes, including the Xtrfy Mouse, Deadlink Poster, and Deadlink Game Steam Key. We also extend a heartfelt thank you to all participants for your incredible contributions.
As we celebrate the success of this contest, we’d also like to extend warm holiday wishes to you all. May this festive season bring joy, peace, and further creativity to you and your loved ones. Here’s to a wonderful holiday season and an exciting New Year filled with more adventures in the ever-expanding universe of videogames!
Thank you, Agents, for making this contest a wonderfully fun and memorable event.
Merry Christmas and Happy Holidays! π₯π
πΌπ
Gruby Entertainment Team
* Corrected for a valid implant name (was: Experimental Bullets)