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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Paper Planet » 📎 PAPER PLANET 🪐 is NOW available!



Paper Planet is a planet-defender, arcade roguelike with a doodley, Flash-inspired artstyle. Battle through waves of unique enemies and bosses. Combine items with strange and wacky effects for insanely overpowered runs. Play with 1-4 players, for some chaotic co-op fun!

📎 Over 160 items, with layered synergies
🪐 Multiple Planets types with unique mechanics
🎮 Support for local co-op with 1-4 players
📝 Standard, Creative, and Boss Rush modes
🌱 Seeded runs
🎉 LOADS of references!


After 5 and a half years of development, as I’m sure you can imagine, it’s a difficult thing to find a cut-off point. The game is fully release-ready, but we’ve already had talks of what’s to come next!

1. Localizations – We unfortunately had to remove our Simplified Chinese, Japanese, and Korean localizations for now. They simply needed more work, and we’d rather they not debut in an unpolished state. These will be added back in the moment they’re ready. We are also crowdsourcing various other translations. Learn more about that here.

2. Mod Support – We’ve always known that Paper Planet’s simplistic art style would lend itself well to mods. It keeps that artistic barrier nice and low! Work has already begun on crafting proper mod support with the Steam Workshop. We’ll announce this as soon as it’s ready!

3. Dialogue System – Many who played the demo will remember pre-battle banter with the bosses. This system is currently deactivated. The plan is to further polish and expand on that, while implementing localization support.

As soon as we’ve tackled some of these additions, we’ll head back to the doodling-board, and will attempt to develop a longer term roadmap. There are heaps of ideas already circling!
Want the most up to date information on development? Hop in the Discord!


Already looking for the next hot new roguelike? Keep an eye on the deep, unique, challenging sci-fi bullet hell looter shooter: Schism. Be sure to Wishlist NOW so you don’t miss out!