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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Time Survivors Β» πŸ„ PATCH 0.816 πŸ„

Time Survivors DEMO will be disabled on November 6, 2023.

Don’t worry, your DEMO progress will seamlessly carry over to Time Survivors: Chapter 0, our free-to-play game. From there, all your progress will transfer to the full game upon release.

We deeply appreciate your support and the valuable feedback you’ve provided.
Stay tuned for updates about the full game release and remember to wishlist it for the latest news!

Several gameplay improvements in today’s patch!


[Gameplay changes]
  • Crossbow weapon: fixed regression on “blocked by walls” not working
  • Leafblower weapon: now blocked by walls
  • Leafblower weapon: now reacts with Nero’s Boots Of Fire Ability
  • Mulan’s Ability (Hu) was nerfed (was OP)
  • Fixed: Heavy Leeches (Level 9) – if enemy tier is guardian or higher, enemy speed can not go below 50%
  • Abe’s Barrier ability: it now blocks the Giant Plant Guardian in Stone Age
  • Abe’s Barrier ability: it now stops enemy bullets
  • Under the hood changes to support character downgrades (wtf!?)
  • Shrinker weapon: reduced light intensity
  • Fixed: gold rolling time when shopping is too long
  • Performance optimizations
  • Updated localizations

Follow Time Survivors from the Steam page to never miss any updates on the game!

Thank you for playing our game
– Cris, DDT, Lele (Lunar Chili team)