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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Striving for Light: Survival » Update 1.0.3.1

Improvements:
  • Improved companion AI: Companions now attack enemies faster after spawn which makes companions more responsive also if they repawn in case they move to far away from the player position
  • Cyclic Might [Melee Attack Replacer Skill] now has much smoother swirl animation and melee weapons now do not jump to new aimed enemy position anymore

Balancing:
  • Taurus enemy at caves map has been slowed down and added variance to attack pattern to prevent those enemies charge attacking to frequently

Fixes:
  • Fixed wrong achievement images for courtyard of ankerath

Report bugs & crashes

If you encountered a crash and your game keeps crashing when restarting and loading the active run please also attach your save file located at:
%appdata%Godotapp_userdataStrivingForLight-Survival
save.json for offline play public-season-X.json for online play.

Report via main menu or via: https://www.strivingforlight.com/bugreport/

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