There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Hunchback's Dungeon » December Dev Diary
Hello everyone!
For the past few months I’ve been working hard on changing Hunchback’s Dungeon and adding a lot of new features. The feedback I received from all of you during October Next Fest of the Demo helped me a lot. Thanks to you, I identified issues with the game that needed fixing. I also took some time to lay out a vision of development roadmap for months ahead. In this dev diary I’ll briefly discuss some of the new things that are coming to the game. Hope you’ll like them!
One of the new cool features is chest drops. Previously, loot goblins would drop 10 coins. Now, they have a guarantee chest drop. Inside the chest will be a random item that you can equip or sell. Standard enemies can also drop chests, but it’s relatively rare.
At the start of Early Access, there will be a few new stats. For now, these include income, reputation, luck, gods favor, and summoning. I don’t want to spoil their effects, so I’ll show you only one for now.
Also, some stats may have different effects when below zero. For example, regeneration will give you health every few seconds when positive and damage you every few seconds when negative. These variations will allow for more possibilities during a run.
I didn’t have enough time to add this to the Demo before Next Fest, but here it is now. There will be around 10 sets of spells, each with different effects. Some spells will have two sets, so finding the right ones to activate set bonuses will be crucial. Of course, you don’t have to worry about set bonuses if you’re too powerful.
Do you like summoning? Some of the new spells will be dedicated strictly to summoning. One will summon a standard “cannon fodder” orc minion. Another one is an orc assassin, fast and deadly, but you can have fewer of them. Another one will shoot a crossbow at enemies.
Here’s a little sneak peak of what it looks like.
Oh, and summoned minions will draw aggro away from you.
This one is still a work in progress, and it will probably take more time for me to fully implement. After finishing a run, you’ll earn exp, which will grant you new things – items, spells, and characters.
There’s a lot more stuff I want to talk about, but it will have to wait for the next dev diary. I’ll write another one soon, announcing the Early Access release date with some exciting news!
Thanks for reading, love you!