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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Castle of Alchemists » vEA_0.4 Hotfix

Gameplay Changes

All items’ base default values has been adjusted, such as damage, cooldown etc.

Initially we had designed this items in a way that different types were chance based abilities.

But with recent revamp, you can now select types instead of relying on RNG gods. This made some items as obvious choices. As an example, explosive flask’s stunning type is far superior to regular type, since it deals same damage and stuns on the top of that.

As a result, we changed those base stats for each type. Explosive flask base type received a huge damage buff and cooldown buff, while stunning type’s damage is reduced and cooldown increased.

This balancing updates will continue with your feedback.

This update *may* cause some differences in some stats on old items. All your newly crafted items will have no problem though.

Bug Fixes

Central Chamber enemy spawn internal has been fixed. Previously there was a bug at the end of 4th wave, where enemies spawn with 5 seconds intervals.

Visual Updates

All pellets visual has been updated with new shaders. They glow nicely now.

Stay tuned for further updates! Cheers!