Patch Notes Archive

Home » Updates » Patch Notes Feed » Arms Evolution: ZOMBIE DESTROYER » 8.7 Update

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Arms Evolution: ZOMBIE DESTROYER » 8.7 Update

1. Optimized performance issues caused by excessive large enemies in high difficulty situations

2. Fixed an issue where an increase in basic firing rate may result in a decrease in burst attributes

3. The star map node prompt bar will now be displayed sorted by type and value, and a slider has been added

4. The display settings of the prompt box when canceling star map nodes have been added in the settings prompt settings

5. In the settings button settings, three shortcut keys have been added: star map refresh, prompt box confirmation, and prompt box cancellation

6. The skill ‘Fusion Core’ has replaced special effects in performance mode and fixed the issue of early triggering of explosive effects in the skill ‘Fusion Core’

7. Skill ‘Ultimate Mode’ now also increases skill range at skill level

8. The skill ‘Assault Mode’ combo shot improvement has been changed to ‘Total combo shot improvement’

9. The skill ‘Explosive Ammunition’ has added a 0.1 second trigger interval, and now the probability of ‘Explosive Ammunition’ damage being triggered by the skill has increased

10. Fixed an issue where the skill ‘Quick Loading’ did not trigger count statistics