Patch Notes Archive

Home » Updates » Patch Notes Feed » Arcadium - Space Odyssey » New Update

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Arcadium - Space Odyssey » New Update

Improvements
The auto-aim will now target asteroids as well, but only after enemies.
Added a fast visual and audio effect to skills getting ready.
Increased the time on which spaceship messages linger for ease of noticing and reading.
Dash abilities have been improved; they no longer resume the old velocity when they’re over, making them more predictable.

Fixes

Fixed an issue where the automatic aim would target the merchant’s items.
Fixed an issue where aliens would avoid stepping into items and artifacts.
Fixed an issue where the “next stage” button wouldn’t properly move into the next stage.
Fixed an issue where the merchant’s messages wouldn’t disappear.
Fixed an issue where you could perfect land despite taking damage.
Various improvements and fixes.