There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
NeuroSquad - Slay the Horde » Demo update 0.3.6 is live!
Hello, all!
After a busy couple of weeks I’m back with some bugfixes, balancing, and some features that have been requested by the community. The demo version 0.3.6 is up, see the full changelog below.
I’m very happy to say that improved localization for Simplified Chinese and a new translation for Traditional Chinese have been added to NeuroSquad!
It has been clear that there’s high interest in the game from these regions, so I’m glad I had the opportunity to add proper translations now. Thank you for your continuing support!
- Added proper localization: Simplified Chinese and Traditional Chinese.
- 🤜🤛 [Based on feedback]: Frozen enemies can no longer deal contact damage.
- Added level 2 to the Bullet rewiring upgrade.
- Rebalanced the Spark cannon: Increased range and bullet lifetime, made the vortex added by the Bullet rewiring upgrade have more pull so that aiming is easier with it, changed the vortex for Bullet rewiring + Energy locker upgrade pair to cover more area, slightly reduced damage.
- 🤜🤛 [Based on feedback]: When you replace a weapon mod, the new one starts at level 2.
- 🤜🤛 [Based on feedback]: Now it’s possible to zoom further in and out. Also, tilted the camera angle more, and made the tilt adjustable in the settings menu instead of just being able to choose top-down view.
- Readjusted the Seeker drones’ path around the player and their flying speed, making them more useful.
- Fixed a bug: On the upgrade placement screen, if selected a mod, and if the main character had all mod slots filled, it wasn’t possible to navigate up from the mod replacement row with the keyboard / gamepad.
- 🤜🤛 [Based on feedback]: Further increased the time before exploding enemies explode after being killed.
- 🤜🤛 [Based on feedback]: Changed the healing sound effect.
- Fixed a visual bug that caused the aiming laser to not always line up exactly with the cursor position.
- Added more enemies to the second to last wave.
- Added an icon for the Pristine operation upgrade to the HUD, making it easier to follow when its effect can trigger. The icon shows when the player has taken damage since the last level up.
- Rebalanced the Forced bluescreen upgrade: reduced the effect radius.
- Gave new color to the sparks generated by the Self-ignition upgrade and the bullets of the Godlight weapon, making them emit more light.
- Bosses have thicker and easier to see health bars now.
Some of the previously announced changes are still in the works, stay tuned!
As I mentioned in a previous post, NeuroSquad has been selected to be part of Save & Sound, a celebration of music in games!
If you want to see a playthrough of 2 of the game’s soundtracks, check out the live show on Wednesday September 13 at 10AM PDT.
As always, if you have ideas or feedback, you can find me on Discord, I’m happy to discuss changes:
Happy slaying!
-Matt