There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Arrival: Zero Earth » 0.22.0 – Juhani Removal / Achievements for Starting Units / Movement Tweak
Hello!
As the game is moving towards the 1.0 release out of early access, I’ve had to put some thought into what to do with some of the existing features in the game.
One of the features I was originally really excited about was “Juhani”. You could visit Juhani’s home and he would tell you about the places and events around the town.
Although I originally liked the idea, the feeling that you have to visit Juhani’s home in the middle of the run started to feel like a slog, and visiting Juhani took you out of the core gameplay.
Also, Juhani’s description of events and places was maybe a bit too wordy and didn’t leave too much to the imagination.
Juhani -feature was developed close to the “Places” feature which was to give a bit more variety to the snow biome (back then there was only the Snow biome). When the additional biomes were added I think it gave more variety to the runs which I was happy about.
Discovering these places would give you an achievement for finding them, but some players reported that it was unclear what was the point of discovering a place.
The places are still in the game to give some variety for the snow biome, but they don’t give the achievements anymore. I hope this makes the game more straightforward and makes the game less confusing.
For each run you complete with a specific starting unit, you now get an achievement.
The only requirement is that you start with a specific unit, but the game doesn’t force you to have only that specific unit until the end, for example.
I hope that this still incentivizes players to try out different units that they would not otherwise try.
One of the feedback from the players has been that it can feel unfair when the unit members die because they lag behind the other units when running around the level.
The game has now been tweaked so that the unit members lag less behind others and they stay as a closer group even when running long distances.
- [community feedback] Make dragon damage area slightly smaller
- Fix the issue where it looked like XP points flew below the ground when collected
- Updated the mailing list url
Thanks again everyone for your support and feedback so far!
– jounitus