Patch Notes Archive

Home » Updates » Patch Notes Feed » Fray Fight » 48 Hours Later

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Fray Fight » 48 Hours Later

Hey everyone!

Man it has been a wild past 2 days!

Today we’ve made some pretty big changes to the game and we hope you all will enjoy them!

Mobs now drop gold much more frequently and as you get further each wave will drop more and more gold. Items are no longer consistent cost throughout the whole game. After each wave, items get more expensive. However, the amount of items you should get in a run should be equivalent to what it was in previous patches. We believe these gold and item changes will feel much more satisfying as opposed to monsters slowly dropping less and less gold like it was before.

Compound interest is no longer capped at 10 gold a wave, but is instead capped based on the costs of items. To reach this cap should basically be impossible, but it is there just in case.

Reroll cost reduction meta upgrade is now a percentage instead of a flat value.

Other changes

  • The cooldown for Fray’s Javelin is has been reduced by 10%. Is now faster, knocks back more, and goes further
  • Thor’s hammer damage has been reduced a little bit and cooldown has been increased 50%, but now scales with cooldown reduction.
  • Fixed the bug with Thor’s hammer and lightning that would cause the game to lag and insta kill the wave 30 boss.