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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Sky Rogue » 1.1.6 Released!


This is another bugfix build with some minor improvements.

You may have to set your control bindings again, sorry for the inconvenience, but now they are saved along with all the other save data on the Steam Cloud.

v 1.1.6 Changelog:

CHANGES:
– You may need to rebind your controls if you are not using defaults; custom control bindings were being saved to the Windows registry (and other places on other platforms). They are now stored in PlayerProfile.sav so that they are preserved by Steam Cloud.
– Swing-wing aeros are now available for use in custom missions: “Aeroplane_kirin” “Aeroplane_kirin_ace” “Aeroplane_raiju” “Aeroplane_raiju_ace” “Aeroplane_oni”
– Landing is done with the button bound to “UISubmit” instead of the one bound to “Target”. This should help if you have rebound the “Target” button.

FIXES:
– Fixed an issue where the game would not respond to joystick controls and only accept mouse input in certain cases, requiring you to disable the mouse entirely.
– Fixed: Co-op: When returning to the carrier menu, both players would be set to the same aero
– Fixed: Co-op: If one player landed safely after “mission complete” and the other died, ending the mission would reset progress
– Fixed: Zulu upgrades were not working despite showing correct stats in the Aerolab. You would not actually get any better stats in-flight.
– Fixed: Endboss would not attack you at a certain time
– Fixed: MIRV upgraded damage no longer displays damage as 0 (ex: “6×20 -> 8×0”)
– Fixed “golden cockpit” bug