Patch Notes Archive

Home » Updates » Patch Notes Feed » Xmas Apocalypse » Update 1.0.1

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Xmas Apocalypse » Update 1.0.1

Hi, everyone. Thank you so much for the amazing launch week! I didn’t know what to expect exactly with this game, but the mostly positive response is really motivating. I have received so much feedback and ideas, I actually have to see what is possible for me to implement. This patch is the first update during this week. It is mostly taking care of bugs that I’ve been made aware of and adds a few smaller features. The next update will be more content focused.

Fixed
  • fixed glitch on death when picking up health
  • fixed hitbox turning back on during super star mode
  • candy pick-up item doesn’t get stuck in the air anymore
  • level-up sound effect replaced and part of the SFX slider
  • corrected IK error when switching between aiming and normal camera back and forth too quickly
  • Steam Deck: buttons in select menu scale to fit
Changed
  • Super Star mode can kill boars
  • Boars can drag the player along
  • spawn points of enemies have been slightly adjusted
  • updated the illustration of Light Chain skill
  • added short invincibility period after level-up
  • added control instructions to the loading screen
New
  • New default skill: Cinnamon Candle – attract nearby gems and items.
  • New setting in option menu: Toggle screen shake

Since it was so heavily requested I have already added the ‘magnet’ skill to the default skill cards to choose from at the beginning of each round. For now it is freely available, but at some point it might be locked behind an achievement. Let me know if you have any feedback!

gypynkt