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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Scrumlords » SCRUMLORDS Dev Diary #1: Meet Your People!

Hello Everyone! We’re almost through the second week of August and are creeping ever-closer to SCRUMLORDS’ August 29 release date. We hardly contain our excitement at the studio, and we can’t wait celebrate launch day! In the mean time, the dev team has been hard at working crafting new systems and adding new gameplay elements that we are finally allowed to share with you!
In the Middle Ages, a lord was the master of all that resided in his (or her) realm. Everything within that realm, from the trees in the forests to the grain in the fields, all the way down to the peasants who worked those fields, was the property of that lord. In SCRUMLORDS, we have added new varieties of peasants (i.e. Enemies) to the game which add challenge, variety, and force you to develop new tactics!

ARCHERS


Archers will approach you until you come in range, then unleash a devastating volley which can decimate buddies and lords alike. If you get too close, these slippery lil’ guys will retreat until they reach a safe range. Dodge their projectiles and don’t let too many form up behind their melee bros or you’ll end up in bullet-heck.

BIG BOYS


Big boys may seem slow and lumbering, but once they wind up, they unleash a devastating charge at speeds one might describe as ‘very fast.’ Avoid their charge and stack on damage during their cooldown, and you should make quick work of your tanky boys.

That’s all I’ve got time to tell you about today, but I’ll leave one more gif below. Check back in the coming days for the New Enemies update, and we’ll see you at launch!