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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Antipaint » Development Update 2021-07-12

Greetings, celebrated creators!

It’s been a while, so here’s an update on the stuff I’ve been working on so far.

Roguelike

One of the biggest, latest and greatest changes – Antipaint is becoming a roguelike. The core gameplay will remain the same – you will still be battling baddies that leave paint trails and each level you beat will still become an awesome and unique piece of art. Additionally, you’ll also be visiting some crazy places and grabbing items along the way. Each item will affect you in fun and unique ways, making each playthrough different and interesting. Each level will also be randomly generated, so you’ll end up with a large variety of paintings.

There’s still a lot of work to be done, but I feel like we’re moving in the right direction. Playing this way feels nice and immediate, you get into a flow of creating tons of different paintings without even noticing it, which is exactly what I want Antipaint to be!

The little details

I’ve been tweaking the look and feel of the game. The enemies now have tiny little hands and they reach towards the player if he gets too close. The enemies have eye expressions and they blink! These really minor things, but I feel like they make the game look much nicer.

New Boss

I’ve also been working on a new abstract cat boss. It bounces around and sends kittens towards the player. Neat!

Options menu

One of the less fun but must-have things is an options menu. It took a while, but I got it working – you can now tweak things like the paint brightness and screenshake amount. This will have to be expanded to include more settings in the future.

There’s been a lot of stuff done in these last few months. Most of it was working on the roguelike aspects of the game, but I’m sure I’ve missed a few details here and there. If you want to see more regular updates on the game, be sure to jump in our discord server. Cheers!