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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Operation STEEL » v1.4.1

Changelog:

  • Weapons are now always dropped in level 1 and not afterwards (still offered in shops though)
  • Hard mode “item drop not spawning in level 1” modifier replaced with “faster enemy bullets”
  • Hard mode enemy health increases significantly reduced (less Euro…)
  • More points are awarded on hard mode per modifier added
  • Flamerthrower has significantly larger range
  • Repairbot now heals either when the boss dies or at end of level (so you don’t need to think about whether you need additional heal)
  • Option no longer makes a firing sound
  • Devastator fire rate and rocket speed increased
  • Score/armour HUD fades out faster when moving over it